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    <title>架构设计 on Logic&#39;s Lab</title>
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      <title>Part 1.3: 双模型选型 —— YOLO 做星位、FCN 做棋子</title>
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      <description>为什么星位用 YOLOv8-nano 目标检测而棋子用自定义 FCN 网格分类——从任务本质出发的模型选型分析</description>
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      <title>Part 3: 实体棋盘到虚拟棋盘 —— 棋子识别与状态映射</title>
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      <description>从相机检测到屏幕显示：四层架构（视觉→确认→引擎→虚拟棋盘），确保虚拟棋盘始终显示 GoGame 权威状态</description>
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