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    <title>规则引擎 on Logic&#39;s Lab</title>
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      <title>Part 1: 规则引擎 &#43; 虚拟棋盘 —— 从检测到对弈</title>
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      <pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
      
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      <description>构建完整的围棋规则引擎和虚拟棋盘 UI，实现可交互的完整对弈程序</description>
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      <title>围棋规则引擎：代码级逻辑描述</title>
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      <pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
      
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      <description>用途: 作为围棋打谱辅助系统对弈引擎模块的参考设计文档。 覆盖规则: 落子合法性、气与提子、劫争、终局判定（中日规则对比）。 目标语言: C++（可移</description>
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